“Twitchers became fused with a Stasis module and it had an adverse effect,” Executive Producer Steve Papoutsis recalls. Twitchers were introduced in the original Dead Space, and their blistering speed and spastic movements quickly made them among the game’s most-feared enemies. “We tailored the level layout and combat design around the fact that Gabe is a security officer,” Producer Scott Probst explains, “which makes Severed somewhat more action-focused.” Severed’s faster, more aggressive pacing is noted in its hair-raising battle sequences, and accelerated even further with the addition of a new Necromorph breed: the Twitcher.
DEAD SPACE 2 DLC SERIES
Decked out in high-tech armor and packing a suped-up pulse rifle and ultra-precise Seeker Rifle, Gabe Weller is a bit more battle-ready than series everyman Issac Clarke. I went hands-on with the first chapter of Severed in a guided tour narrated by Dead Space 2 Producer Scott Probst and Executive Producer Steve Papoutsis. Played through Gabe’s eyes, Severed brings a different perspective to the events of Dead Space 2 and fleshes out the backstory of both characters, complete with a few twists and turns for good measure. While Issac Clarke is busy tracking down the Marker and battling his inner demons, Gabe is pursuing a more personal objective – locating Lexine, who’s been abandoned somewhere in the dark recesses of the station. Fate ultimately brings the pair to another very bad place: the Sprawl, otherwise known as the source of Dead Space 2’s Necromorph outbreak. This downloadable expansion picks up where PlayStation Move-enabled shooter Dead Space: Extraction left off, with (spoiler!) the escape of security officer Gabe Weller and surveyor Lexine Murdoch from the doomed colony of Aegis VII. Last but not least, EA and Visceral also released a video for the Severed DLC, showing a brief interaction between Weller and Lexine as well as a new type of necromorph, so check it out below.Dead Space 2 gets an afterlife tomorrow with the PSN release of Dead Space 2: Severed. Shockpoint Bundle (Shockpoint Suit, Shockpoint Ripper) Triage Bundle (Triage Suit, Triage Javelin Gun) Hazard Bundle (Hazard Suit, Hazard Line Gun) Heavy Duty Bundle(Heavy Duty Vintage Suit, Heavy Duty Line Gun, Heavy Duty Contact Beam, Heavy Duty Detonator)Īgility Bundle (Agility Advanced Suit, Agility Rivet Gun, Agility Plasma Cutter, Agility Pulse Rifle) Dead Space 2: Occupational Hazard Pack Dead Space 2: Martial Law PackĮarth Gov Bundle (Earth Gov Security Suit, Earth Gov Pulse Rifle, Earth Gov Seeker Rifle, Earth Gov Detonator)īloody Bundle (Bloody Vintage Suit, Bloody Flamethrower, Bloody Javelin Gun, Bloody Force Gun) Dead Space 2: Supernova Packįorged Bundle (Forged Engineering Suit, Forged Plasma Cutter, Forged Line Gun, Forged Ripper) The DLC will be out on March 1, on Xbox Live, for 560 MS Points, and the PlayStation Network in North America, for $6.99, and one day later for the European PSN users.ĮA has also deployed three new content packs onto the two online console services, which bring new suits, weapons and other goodies.Ĭheck out details of the new packs below. Their story will take place at the same time as Isaac Clarke's one from the main single-player campaigns, so expect a few moments to hint at his own actions throughout the Sprawl. The DLC will follow Weller, who is working as a security guard on the Sprawl space station, and tries to save Lexine from the necromorph invasion. We already heard about the add-on a few weeks ago, when it was revealed that it will focus on Gabe Weller and Lexine Murdock, two of the protagonists from Dead Space: Extraction, the on-rails shooter released originally for the Nintendo Wii and, more recently, for the PlayStation 3. Now, Visceral Games, its developer, and Electronic Arts, its publisher, have released the first details about the game's first single-player downloadable content, called Severed. The first piece of downloadable content for Dead Space 2, Severed, has just received an official trailer and a concrete release date.ĭead Space 2, although extremely well received, was a bit short in terms of the single-player content, even if the multiplayer did make up for it in some way.